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Vast majority of publishers are great hardworking folk that help us make games. Is there any rules on free or paid items in the store where the license may differ Anything in the store is safe to modify if it’s free as well. What that section mean is you cannot redistribute the asset for someone else to use in their game. Either way I doubt stolen assets on the Store is common in any substantial way - just a few bad apples. You can use store assets in a commercial game or similar product. Do your research of the publisher when in doubt. 3D/2D graphics or scripts are searchable on the open internet so they can be found out. That said, I'd generally be more careful when buying stuff like music, sfx or animations as they can be easily stolen and not easy to find out unless you own and known all the audio packs out there. I believe discoverability on the Asset Store should be improved, especially search - maybe even a natural language GPT search? Or high quality 3D models/packs getting buried under all the stylized cartoony packs which I'm personally not interested in, believe it or not there are still people that use Unity for 3D instead of that other engine that also starts with "U". Open up the Asset Store tab by going to Window Asset Store. Or publishers doing the bait and switch where you buy something on sale or in a bundle, then they deprecate it and release a "new" version and you have to buy it again. Being able to use Unity's built-in animation system is great, and it can be quite useful. A much bigger issue are assets that get abandoned/deprecated.
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